Содержание Первая глава содержит общие рекомендации по приданию персонажу лихости в образе. В отличие от ранних книг серии Complete… это дополнение не вводит новых базовых классов. Вторая глава содержит описание 13 тематических престиж-классов. Глава 3 описывает новые фиты , включая две новых категории — фиты удачи luck feats , позволяющие переброс дайса в определённых ситуациях и засадные фиты ambush feats , позволяющие разменивать урон от подлой атаки вора на неприятные для цели эффекты и состояния.
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No portion of this work mily be repreducd in any form witout writen pemision. Its hundreds of etched demonic faces leered at her. Hennet, you want fo give this cane a try? Stepping in front of Lidda and gesturing his companions back, Hennet flamboyantly produced a wand, a flimsy thing little more than a gnarled twig. He closed his eyes and concentrated for a moment to sunnmnon the power inherent in kis blood, then focused on the wand.
Hee turned back, skirting past the fighter Regdar looked fo Lidda with an exasperated shrug. With his hhands stretched out ahead of him, the gnome forced hisway past his doubsful companions.
He tossed Lidda a jaunty smirk and a quick raise of his eyebrows as he met her level gaze. Their misgivings quickly gave way to surprise, though, as creaking echoed through the web-strewn hall. Howi you—? Gimble hung back a moment. Defy, he slipped the palmed stone with its sinister demon face—just like the ones on the door—back into his cloak. Held found ita few rooms back and pocketed it in case it might prove useful, as ithad.
Skipping after his allies, Gimble smiled. All these images hold an identifiable charm, Another classic fantasy figure is the witty rogue who lives by his luck and always comes out on top: the scoundrel. Anyone can play a scoundrel.
Simply adjust how you prepare for encounters, react to situations, and interact with both NPCs and your fellow PCs. Lawful or chaotic sword-swinger or spellcaster, scoundrels come in all types Scoundrels are also fun and valuable tools for DMs.
Chapter 1 introduces the concept of the scoundrel What does it mean to play a scoundrel, and how ean you best craft your scoundrel character? The following chapters present new abilitiesand options for scoundrels ofall sorts. Chapter 2 details prestige classes, while Chapter 3 offers many new feats to exploit situation to the fullest.
Chapter 3 also introduces two new rules subsystems: skin-ofyour-teeth luck feats and an exciting way to enhance your skills with special tricks.
Chapter 6 discusses the scoundrel adventure or eam paign, including how to challenge characters who live Related Searches.
Complete Scoundrel (3.5e Optimized Character Build)
No portion of this work mily be repreducd in any form witout writen pemision. Its hundreds of etched demonic faces leered at her. Hennet, you want fo give this cane a try? Stepping in front of Lidda and gesturing his companions back, Hennet flamboyantly produced a wand, a flimsy thing little more than a gnarled twig.
The dip into ardent gives you the best ability for fighting and interacting, open up psionic feats and give you a psicystal which you can use as a scout once you get shared sight. Psicystal affinity is like 2 feats rolled into one alertness and whatever personality you pick and it gets even better with time. Hustle will let you move then make a full round action, or it could double you movement and work like spring attack. This power is just too good to pass up, get an love it. If you are psionically focused always have at least one point left over , at lvl 13 you have 60 feet of movement, from freedom mantle, speed of thought and fast movment. This means you can move silently at a rate of 30 feet or you could hustle and move 60 feet at normal speed.
Fair fights are for suckers. In a world filled with monsters and villains, a little deception and boldness go a long way. Take the gloves off? You never put them on! You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory, your notoriety grows.
D&D 3.5 Complete Scoundrel